The Let's Play Archive

Battletech

by PoptartsNinja

Part 189: Factory Semi-Finals - Turn 12

Factory Semi-Finals: Tactical Update 12

Movement Phase
C Thunderbolt
- Must pass a piloting test to stand (4 base = 4): rolled 4, succeeds!



Combat Phase
C Thunderbolt
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, hit Right Torso (10/20 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 10, Center Torso (9/24 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 4, miss!
- Fires SRM-6 at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, 5 missiles hit Left Arm (5/10 structure remains (Critical chance!)), Right Leg (damage blocked by terrain), Right Torso (8/20 armor remains), Left Arm (3/10 structure remains (Critical chance!)), Center Torso (7/24 armor remains)!
- Fires Flamer at F Catapult (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 2, miss!
- Generates 16 heat, sinks 21 20!

E Centurion
- Fires Large Laser at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Right Torso (0/24 armor, 11/15 structure remains)! Critical chance!
- Fires Medium Laser at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Arm (15/20 armor remains)!
- Fires LRM-10 at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement + 0 range - 1 LK Missiles = 3): rolled 2, miss!
- Fires Small Laser at C Thunderbolt (3 base + 4 range + 1 movement + 0 enemy movement = 8): rolled 7, miss!
- Generates 17 heat, sinks 16!

F Catapult
- Fires PPC at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range+ 1 partial cover = 7): rolled 9, hit Center Torso (2/30 armor remains)!
- Fires Medium Laser at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 2, miss!
- Fires Medium Laser at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, hit Right Leg (damage blocked by terrain)!
- Fires Machine Gun at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires Machine Gun at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Torso (9/15 armor remains)!
- Generates 18 heat, sinks 20!



End Phase:
C Thunderbolt
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!
- Critical chance in Right Torso! No critical hits sustained!

F Catapult
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
- Critical chance in Left Arm! No critical hits sustained!
- Critical chance in Left Arm! No critical hits sustained!





“The remaining `MechWarriors are really gearing up to give us an excellent show,” Duncan Fischer exclaimed. “This is a hard business, but these men and women are consummate professionals. Sure, there may be some bad blood from time to time, but when tempers run hot I’ve always said the best place to settle it is in the arena; and this fight proves it.”

“Charles Boyington is delivering some punishing hits, but with his PPC gone he’s really at a disadvantage with both the Centurion and the Catapult working him over. Staying put was a wise move; and Ken Hachiman is going to have difficulty getting a clear shot if he gets too much closer. That Thunderbolt’s hurt, but it’s not out—if he gets in close, he could still win that matchup—but he’d have to put his back to Césaire to do it; and that’s not a gamble I’d personally take. And speaking of gambles, why risk QuikScell’s inferior shipping practices when Scarborough Manufacturers produces a wide range of multi-role hovertanks? Scarborough Manufacturers: We don’t build Vedettes.”





Primary Objective:
- Have Fun (3/6)!
- - Die gloriously!

Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated (Thunderbolt (Longinus00))
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortress’d ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didn’t Walk on the Duckboards (Thunderbolt (Longinus00))
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Don’t shoot an unconscious target
- Flesh Wound (Axman (magni))
- - Eliminated via leg destruction
- Cheating Legger (Centurion (Felime))
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde (Axman (magni))
- - Eliminated in a FFA turn!
- Marthe Pryde (Centurion (Felime))
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue ()
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (someone did this but you won’t learn who until they die)
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something stupid that made PoptartsNinja grin
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!



Enemy Movement Modifiers:
C TDR-5SS Thunderbolt “Warhawk”
E CN9-AL Centurion “Legionnaire”
F CPLT-K2 Catapult “Kokuryuu”








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 18/24 (15/15)
LT R A(S): 6/6
CT A(S): 2/30 (21/21)
CT R A(S): 11/11
RT A(S): 0/24 (9/15)
RT R A(S): 6/6
LA A(S): 15/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist, concussion (5+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Blown Off!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Vaporized!



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 6/24 (12/12)
RL A(S): 19/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 7/24 (21/21)
CT R A(S): 11/11
RT A(S): 8/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (3/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators